[Intros that defined the 64k genre..........................]
Choose zero demotools and shaders
Choose zero demotools and shaders
There was an era when demotools were not needed to create a mindblowing intro, an era when 2D effects outnumbered 3D effects, sounds were not realtime generated but sampled, scene poetry was scene poetry and progress bars were made of ASCII characters. In that era the PC scene broke its Amiga roots and assumed its own shape.
This is a trip through that period and its milestones we still remember now, 15 years from there.
Symbology - Admire (1993)
This intro turns pale if compared to modern productions, but at its time it was a breakthrough.
The 64k format wasn't perfectly consolidated (this intro weights 75kb, in fact), but intros up to 1993 had always shown quite static scenes and repeated the same cliches ad infinitum: multicolour plasmas, 3D starfields, shadebobs.
Symbology, instead, makes a technological step forward: it shows 3D scenes and a free camera, and an embrional but vivid "story".
The plasma-cube eaten by the landscape-wormhole is epical.
Drift - Wildlight (1995)
Everybody remembers Drift.
Drift shows some youth errors (full blue is a coder-colour, the 3D-julia is a nerdy and old effect), but the use of shadows and the (generated) music create an unpreceded episode. There are not toroids or ducks in this intro, but objects with a well-defined personality.
The end credits make you shiver still today.
Lasse Reinbøng - Cubic team (1995)
Lasse Reinbøng suffers from its "german" fingerprints (see the lack of coherence in some elements and the kitchy typography), but at its time the number of scenes enclosed in 64kb and the seamless transitions surely hit the scene.
The quantity of simultaneous rotozoomers in one of the first parts impressed everybody, running at full framerate on a 486.
Supermax - Complex (1996)
Supermax is the intro that helped the scene break the 256 colours barrier.
A bunch of shiny spotlights and an extremely realistic bump mapping are enough to create a sci-fi mood. This time Complex needs no 3D scenes, no strange effects, only the title, some four fingers melody and a breathtaking typograpy.
Paper - Psychic Link&Acme (1996)
It's the first intro with a central "theme" (paper, indeed) instead of the usual effects sticked together.
Some moments, like the 2D drawing that comes to life and gains the third dimension, or the paper planes that fly along some splines at the end, are unforgettable still today.
Legend says that sceners at Wired '96 continued to build and throw paper planes for hours after seeing this intro.
Famous cyber people - Pulse (1996)
Pulse show some Orange influence in this really peculiar intro.
Famous Cyber People doesn't impress for the variety of effects (at the end it's made of variations on the same one) or for the 3D models (during the whole 64k, only one is shown, and it's almost hidden), but for the beauty of music, pixeled images and chromatic choice.
The 2D bumped tunnel is something organic and threatening.
Deesbab - Orange (1996)
Orange, instead, cite themselves.
The constellations and alien sounds of Deesbab create in a few seconds an unique and inimitable atmosphere. We'll find echoes of this intro in masterpieces like Bjoer or Viagra, or in anything else, up to the SQNY productions. The makers of Bjoer (TPOLM) will negate the similarities with Deesbab, but it's like negating a portrait owes something to the Mona Lisa.
Drain - Vista (1997)
It's the official sanctification of scene poetry.
Despite its low resolution, Drain doesn't look out of place if compared to modern intros. The number of effects, each one different from the others, is elevated. The technical mastery of the medium is impressive (there are a few intros with sound for GUS and Soundblaster).
Scenes are clean and linear, but evocative.
The cut between the purple free directional planes and the lens flare at the end is flawless.
Spotlite - Funk (1997)
Funk makes the final ascent to the peak of software rendered 3D.
The scenes, if watched nowadays, have a really slow pace, but the spotlight of the title made people scream for a miracle. Even for modern intros, it's rare seeing a similar level of detail in object illumination.
It's strange that from a kitchen (where legend says that Digisnap, the coder, wrote this beauty) comes one of the most advanced intros of the last millennium.
And as a final gift, daTunnel has packed those 8 intros in a nice demozip. Watch it with Dosbox and imagine 1993 is here again.
Just a story about Drift:
RispondiEliminaI was at Assembly 2004, sitting in the seminar hall - my first Assembly, a pretty humbling experience alone, for someone who always held ASM as a mythical event. It was Melwyn's seminar about the Best 64k intros (http://www.scene.org/misc/best64kintros.php) and we were waiting it for the start, and just like you, we (I believe it was Seven, BoyC and myself) also reminisced about our favorites.
A guy in front of us had a T-shirt with the Drift logo on his back, so naturally Drift came up in the conversation and we went oozing over it, on how amazing it was as an intro back then and so on.
The two guys in front of us turned around and with a smirk, they said: "Thanks."
Yeah, spotlite was done in the "coder kitchen", this is a spare room in my parent's house with really old kitchen equipment from the 60's.
RispondiElimina